Learn Unity 4 for iOS Game Development (Paperback)

Learn Unity 4 for iOS Game Development (Paperback)

作者: Philip Chu
出版社: Apress
出版在: 2013-06-20
ISBN-13: 9781430248750
ISBN-10: 1430248750
裝訂格式: Paperback
總頁數: 556 頁





內容描述


Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need. What you’ll learn  How to build, debug and test a Unity iOS game   How to include iAds   How to integrate Game Center leaderboards and achievements   How to process touch, accelerometer and gyroscope input   How to profile and optimize performance   How to promote your app and track its revenue Who this book is for iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices. Table of ContentsChapter 1:  Getting Started Chapter 2:  A Unity Tour Chapter 3:  Making a Scene Chapter 4:  Making it Move: Scripting the Cube Chapter 5:  Let's Dance! Animation and Sound Chapter 6:  Let's Roll! Physics and Controls Chapter 7:  Let's Bowl! Advanced Physics Chapter 8:  Let's Play! Scripting the Game Chapter 9: The Game GUI Chapter 10: Using Unity iOS Chapter 11: Building for Real: Device testing and App Submission Chapter 12: Presentation: Screens and Icons Chapter 13:  Handling Device Input   Chapter 14:  Game Center Chapter 15:  iAds Chapter 16:  Optimization Chapter 17:  Where Do We Go from Here?




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